File:Play a Character, Not a Gimmick

Description
Many gamers enter the character design process and even the game with only a single combat concept in mind. The Half-Orc Barbarian with Great Axe and Cleave. The uber-healing Cleric. The Flurry of Blows/Sneak attack Monk/Rogue. These are not characters. These are gimmicks....

Such gimmicks can cut you off from entire aspects of the game, can leave you bored and useless outside of that one gimmick. Consider instead developing a character, someone with flaws, motivations and layers. Once this is in place then you may continue with the gimmick you were going after, only now you have a person with a cool skillset, rather than just a one trick pony.