Classes



Adventurers seek gold, glory, justice, fame, power, knowledge, or maybe some other goals—perhaps noble or perhaps base. Each chooses a different way to attain those goals, from brutal combat power, to mighty magic, to subtle skills. Some adventurers prevail and grow in experience, wealth, and power. Others die..

The Classes
Barbarian : A ferocious warrior who uses fury and instinct to bring down foes.

Bard : A performer whose music works magic—a wanderer, a taleteller, and a jack-of-all trades.

Cleric : A master of divine magic and a capable warrior as well.

Druid : One who draws energy from the natural world to cast divine spells and gain strange magical powers.

Fighter : A warrior with exceptional combat capability and unequaled skill with weapons.

Monk : A martial artist whose unarmed strikes hit fast and hard—a master of exotic powers.

Paladin : A champion of justice and destroyer of evil, protected and strengthened by an array of divine powers.

Ranger : A cunning, skilled warrior of the wilderness.

Rogue : A tricky, skillful scout and spy who wins the battle by stealth rather than brute force.

Sorcerer : A spellcaster with inborn magical ability.

Wizard : A potent spellcaster schooled in the arcane arts.